Music Concrete
Our brief was to crete a 3-5 minute piece using only concrete sounds, this is, sounds we hear everyday, sounds that come from the things around us, not sounds that come from musical instruments or which are meant as music. We could use up to 10 sounds and the piece was not aloud a set structure. We could affect the sound as much as possible to try and crete new aspects of our sounds.
My 10 sounds:
Bin Lid
Bottles
Door Slam
Chair Scrapping
Tap Running
Small Bin being rattled
Kettle
Drinking
Draw
Crisp Packet
Here is my final out come:
I recorded the sounds using a M Box and Pro Tools and mixed using Logic.
Bin Lid –
· Split track to use the best sounds created.
· Rythmic sound created. Good to run through whole of track and hold the piece together.
· Effected with Chanel EQ punchy kick adds to rhythmic feel. Compression made the sounds louder and stands out throughout the piece ensuring the sound holds the piece together. Tremolo puts the rhythm slightly off beat adding to the disjointed feel of the track. Gives it a feel of something isn’t quite right. Reversed sound again adding to slightly off beat timing.
· Pan sound left to right each time loud crash happens pan changes side again disjointing the piece and disorientating the listener.
· Volume lowered at certain parts of the piece to emphasis certain other sounds but sound is never turned off therefore always there holding the piece together.
Bottles –
· split track to get best sounds.
· Creates another rhythm on top of bin lid almost train like as if going on a journey.
· Effects used delay adds a chugging adding to train effect, Chanel EQ Rock kick drum setting used moved waves to add bassier sound taking away clinking of bottles slightly again adding to train effect, Groove shifter set to beat, 1/16 full swing and accent adding to delay and again train effect.
· Sound used through certain parts of piece to add the effect that piece is moving along.
· Overlapped some tracks to create the train effect moving faster, picking up speed of the piece.
Door Slam –
· Cut track to just short door slam.
· Effects used bit crusher adds grain to the sound takes down the resolution of sound. Creates an impact effect almost like a gunshot.
· Reversed sound towards end of piece. Creates an effect of going backwards, back to the start of the track.
Chair Scrapping –
· Split track and overlapped.
· Effects used: Compression to enhance sounds as extremely quiet. Pitch shift move around pitch creating eerie sound. Delay adding to eerie feeling of the track.
Tap running –
· Effects used: Channel EQ setting backing vocals, bit crusher down sampling full to add a spacey empty effect, delay again to add space, pitch shifter to create eerie pitch changes, reverb set to large to again add effect off a big space, and compression to take sound up in the mix.
· Faded sound in and placed reversed door slam into piece to add layers.
· Took down mix of other sounds to create space in the track.
Small Bin –
· Cut sound down to bin being spun around as creates a sound much like a penny being dropped.
· Effects used distortion low tone drive and output 3 quarters of the way up to add a darker sound, Pitch shifter used track automation to gradually lower the semi tones to create the effect of the piece getting darker and scarier. Reversed at the end of track again to create the feeling of a full circle back where you started
Kettle –
· Cut sound to when kettle is about to boil.
· Effects used Channel EQ setting low cut, Delay again to add a rhythm much like a train, Ring Shift setting groove shadow again to add to delay creating train like effect, Tremolo again to add to train effect, pitch shift to change pitch creating a strange eerie feeling, Groove shift setting tonal 1/16 three quarter accent adding to delay, compression to take up sound in mix.
· Moves piece along almost seems to speed piece up.
· Fade in volume.
Drinking –
· Panned left to right each time sound increases. Fades out.
· Effects used: Channel EQ setting floor tom, Scanner vibrato to add delay like effect, Pitch shift create an eerie effect, Flanger to create a rise and fall, Compression to take the sound up in the mix.
Drawer –
· Creates a rise and fall effect and almost make listener feel as if being taken to another world.
· Effects used: Channel EQ, Delay to help create rise and fall effect, reverb to increase sound adding to taking the listener to another world, microphaser working with delay to add to rise and fall and to take the listener to another world.
Crisp Packet –
· Effects used: Delay and Phaser to manipulate sounds, reverb making the sounds bigger, bit crusher to add grain to the sound and compression to take it up in the mix
· Creates the effect of rain, ending the piece by washing it all away.
In this piece I feel that I have created a eerie journey manipulating my sounds to have an almost train like effect. These train like sounds take the listener to different parts of the journey for instance when the tap sound comes in this is spacious but still eerie allowing the listener time to think and appreciate the sounds around them. At first I didn’t know where this piece seemed to be going but I like that it became a piece that is based on a journey and it seems to do a full circle at the end when the sounds are reversed taking the listener back to the start.