Wii Inspire – Schedule

14th – 28th Jan 2013 – Complete software: get timings of samples correct, Add in effects for the Y and X axis.

First 2 weeks of Feb (yet to be confirmed) British Association of Music Therapy Wales, focus group. Hopefully gain contacts who may be interested in testing out/ using the software with in music therapy sessions.

28th – 4th Feb – Complete presentation mode, make software look stylish, useable, intuitive and export as a stand alone piece of software.

4th Feb – 18th Feb – Begin User testing, if I can secure music therapists to test this software it is likely due to legal reasons I will not be able to be present and it is unlikely going to be able to be filmed, instead I will prepare surveys for the clients and therapists to complete to give me feedback.

I will also carry out my own user testing within University, although these people may not be my clientele group it will still give me useful information upon any glitches and usability. I will also be able to record these sessions, giving me video evidence.

18th Feb – 4th March – Software adjustments based on the feedback gathered.

11th – 25th March – Further user testing and feedback gathering to assess adjustments and whether further adjustments are needed.

25th – 18th April – Any final adjustments to software after further feedback was gathered.

Complete stand along software including, sample library and help manual.

Designate part of my website, re-design, tweek and make website as professional as possible to best present not only Wii Inspire but also myself as a professional. Ensure website is easy navigated.

 

Wii Inspire: Media Channels.

The reason for creating a specifically design piece of software for the Wii as apposed to using one such as Wii music, which already exists is that, by creating a piece of software it will ensure that it is suitable for use within music therapy and will meet the therapeutic needs of music therapy.

 

However to do this I will need to work closely with music therapist to ensure that I know and can work to their needs, as what I think they need and what they actually need, may be completely different. Music therapist will also be able to use the software with their clients in a therapeutic session which can provide me with case studies.

 

Now that the software development is underway I need to look into the contacts I have and how I can build on them.

 

I have been a member of the LinkedIn group, Music technology and Music therapy for sometime now and have been part of discussion held on there. Practicing music therapists who use technology within their practice discuss, what, how and why they are using technology however discussions are often few and far between meaning the group is not used very often. However if I want to launch a free prototype for testing I could distribute it on this group and may gain some participants from it. However I have used this group as a means of carrying out a survey and the results were few.

 

I have been asked to carry out a focus group on music technology within music therapy at the Welsh meeting of The British Association of Music Therapy in February, this will hopefully provide me with great contacts of music therapists who are seriously interested in using music technology within music therapy and who may want to work with me, testing my software in sessions.

 

I have contacted the course leader of the Newport University MT-MA course with hope being able to discuss my project with pupils who may be interested in using the software.

 

I also have a link with a Welsh School for the physically disabled, who I worked with over the summer on a project using the Soundbeam, they have an interest in using technology within their music lessons and I am hoping I may be able to go back there during a music class to try out the software.

Wii Inspire: Audience

Who will my audience be?

 

I will have 2 audiences.

First will be the music therapist, this will be the person who needs to be shown that this piece of software is beneficially to their music therapy sessions. From my research its seems the things music therapists want from music technology within their practice are: Easy to use, requires no additional training, cheap, easy to store, there needs to be a reason why they would use this instead of a traditional instrument, what will it bring to their session that a normal instrument can not?

 

The second will be the music therapists client. So who am I aiming this at?

 

Well the Wii is primarily seen as a all around family console which offers games suitable for all ages from racing, archery, fitness, cookery etc so it is quite possible that this could appeal to anyone from young to old. This means that the samples which I provide need to appeal to all age ranges and should include a wide variety of genres.

 

Wii Inspire – To sell or not to sell? That is the question

I am still debating weather or not to sell my product upon completion. Here are the 2 options as I see it:

Option 1:

To give the software package out for free through my website, this will then lead people to my website, which will hopefully encourage them to look through my other work and perhaps get in contact thus creating more contacts for me. This may also encourage more music therapists to try out music technology and experiment with it further in the future.

 

Option 2:

Sell the software package, however I am worried this may limit my market somewhat and therefore contacts.

 

Other options I am considering are, to offer the software alone for free but offer the full package, sample library, manual and a support email address for an additional charge. This may entice people in and then when they are happy with the software they may purchase the full package. Alternatively I could offer a limited version of the software for free to download from my website (perhaps without the use of the accelerometer) but offer the full software package for an additional charge. Again enticing customer in, and as the majority of music therapists seem to be apprehensive about using technology within their practice this may be the best way for me to make a profit.

Previous study of using the Wii in Music therapy

Through my research I have found a previous study carried out which used the Wii as a musical instrument within music therapy.

The study was carried out in 2009 and include several case studies of using it within practice.

 

They used the Wii remote with a group of children with behavioural disorders to allow for mediation, this is:

 

“Mediation [10] is the psychological process in which patients undertaking psychodynamic therapy take advantage of an object they can link, although sometimes not in a clear and direct way, to their personal histories to express meaningful behaviors or feelings. Here, for instance, a patient might find in the “roundness” of a drum sound an echo of a former situation he or she experienced and that lead to his or her current traumatic condition.”

 

This study shows a great insight into how the Wii could be used within music therapy and how there is a need for such a creation. From this study we can see that:

  • Provides the client with an instrument which they can relate to culturally
  • The movement which the Wii promotes can aid rehabilitation in a way which a client may relate with fun more then going on an exercise bike for example.
  • Provides focus and motivation
  • Can be integrated well into music therapy protocol.
  • Reduces cost, training etc.
I have looked further into this project as obviously if it went ahead and was developed further then my project may not be needed however after 2009 I can not find any further development of the project and I can not find the software used anywhere. Suggesting there is still a need for this software.
This research has been very useful and I can use it in my research. It shows there is a need for this software.

 

 

 

 

 

 

 

 

 

 

“Even though traditional musical instruments have proven to be conducive to effective mediation in various settings [18], we report in this paper that more advanced technologies can not only be effective for mediation purposes, in particular for children and young adults who are more familiar with technological devices, but also provide significant advantages to the music therapy process.”

 

“These games (Guitar Hero and Rock Band) put emphasis not on gameplay but on making the player feel like s/he is a true virtuoso rock musician. Their enormous commercial success clearly shows that an intricate gameplay is not necessary to motivate players, since things such as hard challenge and strong evocative power can be sufficient.”

 

“Kahol and Smith [16] study the benefits for surgeons of playing Marble Mania on the Wii. The fine motor skills that are put to the test in the game (Wiimote pitch and roll control) are, according to them, very similar to those required to perform clean and efficient surgery. Results suggest that surgeons playing one hour of Marble Mania a day perform 48% better than those who do not. This means that the Wiimote is sensitive and precise enough to qualify as a complement to, or maybe even as a replacement of, medical simulators which often cost tens of thousands of dollars.”

 

 “As with WiiFit, rehabilitation becomes fun and patients therefore commit to the treatment more willingly.”

“The gameplay in itself is absolutely standard and only serves as a catalyst.”

“The precise tracking of a patient’s progress via video game scores becomes possible and can serve both as a motivation for the patient and as an assessment tool for therapists.”

 

“The first validation test was a success [6]. It proved the soundness of our first, proof-of-concept design and the feasibility of our approach from a technical and logistic point of view while giving very encouraging signs on the motivational and psychodynamic aspects.”

 

“High sensitivity and large dynamic range were favored at first to enhance expressiveness and encourage the children to focus on fine motor control. However it clearly appeared during the first test that the children would not make use of such precision, and that we could trade some expressiveness for easier control.”

 

“We therefore have shown that the system is simple and reliable enough to be used in a real clinical setting. “

 

“We have also shown that our system can almost seamlessly integrate into the usual music therapy protocol. By using only hardware and software intended for the public at large, we managed to reduce costs, complexity of configuration and most importantly time consumption during the session. ”

 

“Even though they were always offered the possibility to play with a real instrument, only one of them chose to play the harmonica for one session, to set himself apart as he usually does. Otherwise they all consistently chose the Wiimotes over their former instruments. We can see two major forces at play here: the cultural aspect of video games and musicianship and the increase in self-esteem due to the children’s involvement in the design process.”

 

“Our system also combines the aura of video games with the very positive social image of musicianship. The children for example said things like “Now I’m a real musician !”.”

 

“It encourages the children to formulate projects and plan ahead.”

 

“However our experiments show that, thanks to their increased motivation, they are more able to focus and to control this excitement properly.”

 

“The biggest a priori objection from the music therapy community was that, due to their lack of physical presence (in terms of size, texture, vibration etc.), Wiimotes would not trigger any useful emotional response. However, this is clearly not true: our system does indeed retain enough presence to trigger meaningful elaboration and symbolization in our patient population. Moreover, its increased abstraction turns into an advantage over real instruments because it allows much more freedom of motion.”

 

“With our system, the children get access to sounds they could never produce with real instruments, which would either be too big, too expensive or too hard to play; this is very interesting from a psychodynamic point of view.”

(Designing Wiimprovisation for Mediation in Group Music Therapy with

Children Suffering from Behavioral Disorders.

Samuel Benveniste, Pierre Jouvelot, Edith Lecourt & Renaud Michel. 2009)

Creating: A Wii bit of Music

I am now building the software within Max MSP.

 

I want to the buttons to trigger the sounds and the accelerometer to add effects to the sounds.

 

I have found a pre created patch which enables you to connect up the Wii and see the signals going in from the accelerometer and the buttons.

I now need to take these signal and assign each one to output different sounds.

This patch gives me a good base to work from.

Creating: A Wii bit of Music: Similar products

There are several stand alone products which already exist which can allow you to turn your Wii remote into a musical instrument. However what these products lack is the simple and useable design required to be used within music therapy. They are designed for people who have prior knowledge of this type of technology. Also the aesthetics of the software are not great, they still have a Max MSP feel to them which I do not want my software to have.

 

The majority of the software, which I tried out myself, was also very glitchy and I could not get my Wii remote to connect up. Some software appeared to be university projects which have not been continued and so the software was out of date and did not work. They also all required you to enter your own sourced sounds.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A Wii bit of music.

I am now going to be focusing my final major project upon creating a extremely easy to use, aesthetically pleasing software package which will enable the user to turn the Wii remote into a musical instrument.

 

This piece of technology will be created for primary use within music therapy, meaning that the software must be very useable, simple to understand and not require any prior training to use. Something which I have discovered during my dissertation research is that technology which seems to have worked most successfully within music therapy relates to traditional instrumentation in someway.

 

For example the Ipad has proven to be popular particularly apps and games which are based on traditional instruments like the piano. On a Linkedin group, Music technology and music therapy, Ipad apps which are now being used in practice has been a key part of discussion. Apps such as the Piano Dust Buster:

 

 

 

 

A app which combines playing the piano with a game, meaning the more you play and learn the more higher score you get. Popular with children.

 

 

 

 

Falling stars is another popular app in which you draw on the screen creating musical patterns.

 

A key point about these apps is that no matter what you do on them they CANT SOUND BAD. This must be another key focus of my software. Some music technology designed for music therapy which I have had experience with can actually sound very bad if your not totally sure what your doing and as most people would not have played this music therapy technology before as its not something used in everyday life it is likely they wont know what to do at the beginning meaning it may sound bad and be off putting for the player.

 

Another key point of focus will be intuitiveness, from my research it seems clear that the reason the iPad is becoming so successful within music therapy is its intuitiveness which resembles that of traditional instruments. The iPad like a traditional instrument is something you can pick up and get a feeling for how to use it in some way and you can play around on it like an instrument to see what works.

 

The aesthetics of things such as the iPad and games console controllers are also very appealing and suitable for any age range. Some music technology for music therapy looks outdated and hard to use and uses bright colours which make it unappealing to different age ranges.

I am now going to focus on building:

  • A piece of user friendly, intuitive and aesthetically pleasing software which can be used to create music using the Wii Remote
  • This will come with a user manual.
  • And a sample library featuring a range of different samples which can loaded into the software and used to create music meaning the user does not have to provide their own samples.